By Jeremy Say
Bad news for all the fans of Final Fantasy franchise out there, as the highly anticipated 15th installment in the series is going to take some extra time to come out, sadly. It turns out those rumors concerning GameStop employee instructions a few days back were real, though the delay isn’t all that bad all things considered.
Instead of the initial September 30, 2016 release date, which was announced at the Uncovered: Final Fantasy XV event in Los Angeles earlier this year, we will have to wait till November 29, 2016. Or, full two months worth of agonizing for the game for us diehard JRPG fans out there.
Hajime Tabata, the director of Final Fantasy XV had this to say http://bandainamcoentertainmentasia.cmail20.com/t/d-l-iitiiht-kdyduijti-r/ (transcript is below) in a video posted on Youtube on the 15th of August from London.
His apology is a welcome one, amidst the chaos that is the two months delay of a major AAA game from a major developer. I share the same sentiment that rushing a game these days despite the dreaded mandatory day one patch shouldn’t have become the norm – we’d much rather play a finished game than an unfinished but rushed product, but developers need to start giving themselves realistic release dates.
Well, luckily for us, the KINGSGLAIVE: Final Fantasy XV movie digital release is still slated for August 30th. While the company is still unsure if the dates will change, it will keep us informed about the release dates for the disc version.
We’ll keep you informed on any further official developments as they are released by the company.
The following is a full transcript of Youtube video of Hajime Tabata uploaded concerning delays for FFXV:
Hello everyone. This is Hajime Tabata, director of Final Fantasy XV.
I have a very important announcement to make today. I am in London today, on the 14th of August, but you will probably be watching this on the 15th, or on a date after that. Please allow me to make a small announcement first.
We completed work on the master version for Final Fantasy XV the other day. You can think of a master version, as it is known, as what you get on the disc when you buy the game. We felt that the quality of this version will satisfy most players out there. And we are currently creating a gameplay video of about 30 minutes in length, based on this master version. The video is due for release on the 16th of August, so when it comes out please take a look and you can check the finish on the master version for yourselves. Unfortunately, we only have an English version this time round. I am thinking of ways we can show the other languages supported by the game, such as Japanese, at a later date, so please be patient and look out for that too. This master version will also be playable at the soon to be held Gamescom event, right from the start of the game. So if you are going to Gamescom then please take the time to have a go.
Okay, on to the main purpose of my message. Our objective with Final Fantasy XV was to deliver a Final Fantasy of the highest possible quality, to every single person who buys the game. We have completed the master version, but when it comes to that highest possible quality, we felt that we had not quite reached this standard yet. Accordingly, in order to make this master version an even better product, we have been creating a downloadable add-on known as a patch. This has been worked on with the intention of releasing it on the same day the game comes out, so it would be what people call a “day one patch”. However, a patch is not something that can be applied by all players who have bought the game. It is impossible to provide this patch to everyone who plays without connecting their games machine to the internet. On top of that, the day one patch has pretty substantial content in it, but to me it feels as though it is still one step away from that truly ultimate quality we are striving for. I have been thinking about this ever since we completed work on the master version.
We have put our whole lives into developing this game, with the intent of bringing the highest quality of game experience to every single player who buys it. And I personally started developing Final Fantasy XV from a desire to let everyone play a Final Fantasy that was so outstanding and amazing, that it would send other games running in panic. I came to think that it might be a mistake just to deliver the master version we have finished to everyone/ So I realized that if we were to go ahead and release it, then myself and my team would wind up regretting it.
We held a presentation in March and announced that Final Fantasy XV would have a simultaneous worldwide release on the 30th of September. I am very sorry, but I must ask for just a little more time to polish our game up some more. We are changing the release date of Final Fantasy XV to the 29th of November 2016.
The disc that is going on sale on the 29th of November, will contain everything that was scheduled to be on the day one patch, as well as some extra things on top of that. So we will be delivering what we consider to be the ultimate quality version of Final Fantasy XV to all the players who play without connecting online as well. And on the other hand, for those who will be playing with an online connection, I am also thinking about bringing you even further patches and DLC in the future.
We understand well that there are so many people out there who are looking forward to the release of Final Fantasy XV every day. We are incredibly sorry for having to keep all of you waiting another two months and I apologize sincerely. However, after these two months we will deliver Final Fantasy XV in the best possible state it can be, to players who have bought the game from all around the world. So I would be grateful if you could continue to be patient and look forward to the 29th of November.
Thank you everyone.