By Muhammad Nabil

Season 4 has dawned upon us, and with it comes a new hotfix to balance out some of last month’s patch. The PC update is already live, whereas consoles get it approximately a week later.

Patch Update


The total damage reduction that a hero can receive while buffed (e.g Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%)



-Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)

Lazada Malaysia

Developer Comments: After introducing the new Ironclad passive ability in the last patch, Bastion felt a little too difficult to deal with. This reduction maintains his survivability while he’s transformed, but he shouldn’t feel so overbearing to enemies.


Lazada Indonesia

Particle Barrier

-No longer protects Zarya from knockback

Projected Barrier

-No longer protects allies from knockback

Developer Comments: This change is actually reverting an attempted bug fix from a previous patch. Now, Zarya’s barriers no longer protect players who are hit by a knockback effect that pierces the shield. This change does not affect knockback abilities that occur outside the barriers. For example, if Zarya has a barrier on herself and is hit by Pharah’s concussive blasts, she won’t be affected, because the barrier blocked the effect. However, if Winston uses his ultimate and starts to swing at Zarya, it will now knock her back even if a protective barrier is active, since melee attacks pierce the shield.

Bug Fixes


Fixed an issue preventing heroes in 1v1 Mystery Duel from being shuffled correctly

Competitive Play

Fixed an issue preventing players from loading Season 1 and Season 2 leaderboards


Fixed an issue preventing D.Va’s Defense Matrix from properly blocking enemy fire that has passed through another enemy hero

Fixed an issue preventing Winston’s hitbox from lining up with his pose while crouched.


The hotfix was a result of the 28th February patch, spotlighting on Bastion and Mercy. With Bastion now once again able to tear through the scenery in a hail of bullets as well as self-repairing while on the move, the character proves to be strong contender in competitive play, easily climbing the tiers from tier 5 to tier 3. Many placed in tier 3 as Bastion can be a bit of a wild card; in the hands of a skilled player, Bastion is a force to be reckoned with, as that means positional knowledge can bring an advantage to the table, but can also take a turn for the worse if the player adopts a run n gun style of play. However, since the February patch, players are finding it a bit difficult to counter Bastion, as a result, he’s been given a small nerfing in terms of his damage resistance during transformation.

Mercy now gains a short invincibility period along with her allies while resurrecting, translating to increased survivability which could mean a more frequent pick in the competitive scene.


With new hero Orisa coming soon, the meta won’t probably change. However, it could be more centred towards assisting Orisa in grouping and attacking, considering she can pave way through enemies relatively easily thanks to her Fortify boost. Predictions for ideal picks in Payload-based games could be Orisa, Bastion, Soldier 76, Roadhog, Lucio and Reinhardt, with Reinhardt and Orisa potentially giving near 360 degrees coverage of shields, just to be a major annoyance in the enemy’s ass. For more updates, stay tuned to this column.